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This sweet little number was crafted for our latest creation, Puzzle Love.  It’s a simple little Objective-C control producing a two-digit analogue counter.  Retina-ready, NACounter comes with a “Do what you want as long as you don’t call it your own and re-sell it” licence.  Grab it on GitHub & enjoy :)

    • #freebie
    • #ios
    • #control
  • 8 months ago
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The story of the App Store and the gloss

Since I spent all of 30 minutes solving this problem I thought it may be a useful titbit for others!

Already well documented in the iOS Human Interface Guidelines: to remove gloss from your application AND app store icons you simply set the UIPrerenderedIcon setting in the Info.plist to YES.

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    • #ios
    • #gloss
    • #icon
  • 9 months ago
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iPhone Simulator Case Sensitivity

A funny thing happened in an application I was developing today - the exact same code behaved differently between the iPhone Simulator and a real device. The application had a custom keyboard displayed on screen (for reasons I won’t get into) — on the iPhone Simulator all keys were displayed perfectly whereas on my iPhone no keyboard was displayed at all!

Why?

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    • #iphone simulator
    • #ios
  • 10 months ago
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Unit testing with GHUnit on the iPhone

After spending a long time pulling out my hair trying to get GHUnit working inside XCode 4 I finally made a breakthrough! - Thanks to this helpful answer on Stackoverflow.

While the installation instructions are exactly the same as on the GHUnit site, the magic piece of information that I was missing was mentioned right down the bottom:

Your test methods should start with test.

Thanks for that piece of information Jano! The tests are now being loaded correctly and I can let my hair grow back again now…

^PM

    • #ghunit
    • #ios
    • #objective c
    • #xcode
  • 11 months ago
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This is the blog of Naked Apps — makers of sweet mobile apps. We're available for hire so get in touch!

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