This sweet little number was crafted for our latest creation, Puzzle Love. It’s a simple little Objective-C control producing a two-digit analogue counter. Retina-ready, NACounter comes with a “Do what you want as long as you don’t call it your own and re-sell it” licence. Grab it on GitHub & enjoy :)
The story of the App Store and the gloss
Since I spent all of 30 minutes solving this problem I thought it may be a useful titbit for others!
Already well documented in the iOS Human Interface Guidelines: to remove gloss from your application AND app store icons you simply set the UIPrerenderedIcon setting in the Info.plist to YES.
iPhone Simulator Case Sensitivity
A funny thing happened in an application I was developing today - the exact same code behaved differently between the iPhone Simulator and a real device. The application had a custom keyboard displayed on screen (for reasons I won’t get into) — on the iPhone Simulator all keys were displayed perfectly whereas on my iPhone no keyboard was displayed at all!
Why?
Unit testing with GHUnit on the iPhone
After spending a long time pulling out my hair trying to get GHUnit working inside XCode 4 I finally made a breakthrough! - Thanks to this helpful answer on Stackoverflow.
While the installation instructions are exactly the same as on the GHUnit site, the magic piece of information that I was missing was mentioned right down the bottom:
Your test methods should start with
test.
Thanks for that piece of information Jano! The tests are now being loaded correctly and I can let my hair grow back again now…
^PM